UEConsole Commands
VariableConsole VariableRenderer

r.SceneColorFormat

r.SceneColorFormat is a console variable in Unreal Engine 5 (UE5). See what r.SceneColorFormat does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Defines the memory layout (RGBA) used for the scene color (affects performance, mostly through bandwidth, quality especially with translucency). 0: PF_B8G8R8A8 32Bit (mostly for testing, likely to unusable with HDR) 1: PF_A2B10G10R10 32Bit 2: PF_FloatR11G11B10 32Bit 3: PF_FloatRGB 32Bit 4: PF_FloatRGBA 64Bit (default, might be overkill, especially if translucency is mostly using SeparateTranslucency) 5: PF_A32B32G32R32F 128Bit (unreasonable but good for testing)

Usage

Unreal console (open with ~)
> r.SceneColorFormat 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r