r.SceneColorFormat
r.SceneColorFormat is a console variable in Unreal Engine 5 (UE5). See what r.SceneColorFormat does, its values, and how to use this cvar in the Unreal console below.
rHelp
Defines the memory layout (RGBA) used for the scene color (affects performance, mostly through bandwidth, quality especially with translucency). 0: PF_B8G8R8A8 32Bit (mostly for testing, likely to unusable with HDR) 1: PF_A2B10G10R10 32Bit 2: PF_FloatR11G11B10 32Bit 3: PF_FloatRGB 32Bit 4: PF_FloatRGBA 64Bit (default, might be overkill, especially if translucency is mostly using SeparateTranslucency) 5: PF_A32B32G32R32F 128Bit (unreasonable but good for testing)
Usage
> r.SceneColorFormat 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SafeStateLookupVarr.SaveEXR.CompressionQualityVarr.SceneCapture.EnableOrthographicTilingVarr.SceneCapture.OrthographicNumXTilesVarr.SceneCapture.OrthographicNumYTilesVarr.SceneCapture.OverrideOrthographicTilingValuesVarr.SceneColorFringe.MaxVarr.SceneColorFringeQualityVarr.SceneRenderCleanUpModeVarr.SceneRenderTargetResizeMethodVarr.SceneRenderTargetResizeMethodForceOverrideVarr.ScreenPercentageVar