r.SceneColorFringe.Max
r.SceneColorFringe.Max is a console variable in Unreal Engine 5 (UE5). See what r.SceneColorFringe.Max does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to clamp the postprocess setting (in percent, Scene chromatic aberration / color fringe to simulate an artifact that happens in real-world lens, mostly visible in the image corners) -1: don\'t clamp (default) -2: to test extreme fringe
Usage
Unreal console (open with ~)
> r.SceneColorFringe.Max 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SaveEXR.CompressionQualityVarr.SceneCapture.EnableOrthographicTilingVarr.SceneCapture.OrthographicNumXTilesVarr.SceneCapture.OrthographicNumYTilesVarr.SceneCapture.OverrideOrthographicTilingValuesVarr.SceneColorFormatVarr.SceneColorFringeQualityVarr.SceneRenderCleanUpModeVarr.SceneRenderTargetResizeMethodVarr.SceneRenderTargetResizeMethodForceOverrideVarr.ScreenPercentageVarr.ScreenPercentage.Auto.PixelCountMultiplierVar