r.ScreenPercentage
r.ScreenPercentage is a console variable in Unreal Engine 5 (UE5). See what r.ScreenPercentage does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
To render in lower resolution and upscale for better performance (combined up with the blenable post process setting). 70 is a good value for low aliasing and performance, can be verified with \'show TestImage\' in percent, >0 and <=100, larger numbers are possible (supersampling) but the downsampling quality is improvable.<0 is treated like 100.
Usage
Unreal console (open with ~)
> r.ScreenPercentage 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SceneColorFormatVarr.SceneColorFringe.MaxVarr.SceneColorFringeQualityVarr.SceneRenderCleanUpModeVarr.SceneRenderTargetResizeMethodVarr.SceneRenderTargetResizeMethodForceOverrideVarr.ScreenPercentage.Auto.PixelCountMultiplierVarr.ScreenPercentage.MaxResolutionVarr.ScreenPercentage.MinResolutionVarr.ScreenPercentage.ModeVarr.ScreenshotDelegateVarr.SecondaryScreenPercentage.GameViewportVar