r.ShaderComplexity.CacheShaders
r.ShaderComplexity.CacheShaders is a console variable in Unreal Engine 5 (UE5). See what r.ShaderComplexity.CacheShaders does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non zero, store the shader complexity shaders in the material shader map, to prevent compile on-the-fly lag. (default=0)
Usage
Unreal console (open with ~)
> r.ShaderComplexity.CacheShaders 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderComplexity.Baseline.Deferred.PSVarr.ShaderComplexity.Baseline.Deferred.UnlitPSVarr.ShaderComplexity.Baseline.Deferred.VSVarr.ShaderComplexity.Baseline.Forward.PSVarr.ShaderComplexity.Baseline.Forward.UnlitPSVarr.ShaderComplexity.Baseline.Forward.VSVarr.ShaderDevelopmentModeVarr.ShaderDrawDebugVarr.ShaderDrawDebug.LockVarr.ShaderDrawDebug.MaxElementCountVarr.ShaderLibrary.PrintExtendedStatsVarr.ShaderPipelineCache.AlwaysGenerateOSCacheVar