r.ShaderComplexity.Baseline.Deferred.PS
r.ShaderComplexity.Baseline.Deferred.PS is a console variable in Unreal Engine 5 (UE5). See what r.ShaderComplexity.Baseline.Deferred.PS does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Minimum number of instructions for pixel shaders in deferred shading (default=111)
Usage
Unreal console (open with ~)
> r.ShaderComplexity.Baseline.Deferred.PS 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCompiler.JobCacheDDCEnableRemotePolicyVarr.ShaderCompiler.MaxJobCacheMemoryMBVarr.ShaderCompiler.MaxJobCacheMemoryPercentVarr.ShaderCompiler.PrintStatsCmdr.ShaderCompiler.ShadermapCompilationTimeoutVarr.ShaderCompiler.TooLongIOThresholdSecondsVarr.ShaderComplexity.Baseline.Deferred.UnlitPSVarr.ShaderComplexity.Baseline.Deferred.VSVarr.ShaderComplexity.Baseline.Forward.PSVarr.ShaderComplexity.Baseline.Forward.UnlitPSVarr.ShaderComplexity.Baseline.Forward.VSVarr.ShaderComplexity.CacheShadersVar