r.ShaderDrawDebug.MaxElementCount
r.ShaderDrawDebug.MaxElementCount is a console variable in Unreal Engine 5 (UE5). See what r.ShaderDrawDebug.MaxElementCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
ShaderDraw output buffer size in element.
Usage
Unreal console (open with ~)
> r.ShaderDrawDebug.MaxElementCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderComplexity.Baseline.Forward.UnlitPSVarr.ShaderComplexity.Baseline.Forward.VSVarr.ShaderComplexity.CacheShadersVarr.ShaderDevelopmentModeVarr.ShaderDrawDebugVarr.ShaderDrawDebug.LockVarr.ShaderLibrary.PrintExtendedStatsVarr.ShaderPipelineCache.AlwaysGenerateOSCacheVarr.ShaderPipelineCache.AutoSaveTimeVarr.ShaderPipelineCache.AutoSaveTimeBoundPSOVarr.ShaderPipelineCache.BackgroundBatchSizeVarr.ShaderPipelineCache.BackgroundBatchTimeVar