r.ShaderDevelopmentMode
r.ShaderDevelopmentMode is a console variable in Unreal Engine 5 (UE5). See what r.ShaderDevelopmentMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Default, 1: Enable various shader development utilities, such as the ability to retry on failed shader compile, and extra logging as shaders are compiled.
Usage
Unreal console (open with ~)
> r.ShaderDevelopmentMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderComplexity.Baseline.Deferred.UnlitPSVarr.ShaderComplexity.Baseline.Deferred.VSVarr.ShaderComplexity.Baseline.Forward.PSVarr.ShaderComplexity.Baseline.Forward.UnlitPSVarr.ShaderComplexity.Baseline.Forward.VSVarr.ShaderComplexity.CacheShadersVarr.ShaderDrawDebugVarr.ShaderDrawDebug.LockVarr.ShaderDrawDebug.MaxElementCountVarr.ShaderLibrary.PrintExtendedStatsVarr.ShaderPipelineCache.AlwaysGenerateOSCacheVarr.ShaderPipelineCache.AutoSaveTimeVar