r.ShaderPipelineCache.AutoSaveTime
r.ShaderPipelineCache.AutoSaveTime is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.AutoSaveTime does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set the time where any logged PSO\'s will be saved if the number is < r.ShaderPipelineCache.SaveAfterPSOsLogged. Disabled when r.ShaderPipelineCache.SaveAfterPSOsLogged is 0
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.AutoSaveTime 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderDevelopmentModeVarr.ShaderDrawDebugVarr.ShaderDrawDebug.LockVarr.ShaderDrawDebug.MaxElementCountVarr.ShaderLibrary.PrintExtendedStatsVarr.ShaderPipelineCache.AlwaysGenerateOSCacheVarr.ShaderPipelineCache.AutoSaveTimeBoundPSOVarr.ShaderPipelineCache.BackgroundBatchSizeVarr.ShaderPipelineCache.BackgroundBatchTimeVarr.ShaderPipelineCache.BatchSizeVarr.ShaderPipelineCache.BatchTimeVarr.ShaderPipelineCache.ClearOSCacheVar