r.Shadow.Virtual.InitPhysicalUsingIndirect
r.Shadow.Virtual.InitPhysicalUsingIndirect is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.InitPhysicalUsingIndirect does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
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Usage
Unreal console (open with ~)
> r.Shadow.Virtual.InitPhysicalUsingIndirect 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.CullBackfacingPixelsVarr.Shadow.Virtual.DebugSkipMergePhysicalVarr.Shadow.Virtual.EnableVarr.Shadow.Virtual.ForceOnlyVirtualShadowMapsVarr.Shadow.Virtual.ForcePerLightShadowMaskClearVarr.Shadow.Virtual.HZB32BitVarr.Shadow.Virtual.MarkCoarsePagesDirectionalVarr.Shadow.Virtual.MarkCoarsePagesLocalVarr.Shadow.Virtual.MarkPixelPagesVarr.Shadow.Virtual.MaxPhysicalPagesVarr.Shadow.Virtual.MergePhysicalUsingIndirectVarr.Shadow.Virtual.NonNanite.BatchVar