r.Shadow.Virtual.MarkPixelPages
r.Shadow.Virtual.MarkPixelPages is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.MarkPixelPages does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Marks pages in virtual shadow maps based on depth buffer pixels. Ability to disable is primarily for profiling and debugging.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.MarkPixelPages 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.ForceOnlyVirtualShadowMapsVarr.Shadow.Virtual.ForcePerLightShadowMaskClearVarr.Shadow.Virtual.HZB32BitVarr.Shadow.Virtual.InitPhysicalUsingIndirectVarr.Shadow.Virtual.MarkCoarsePagesDirectionalVarr.Shadow.Virtual.MarkCoarsePagesLocalVarr.Shadow.Virtual.MaxPhysicalPagesVarr.Shadow.Virtual.MergePhysicalUsingIndirectVarr.Shadow.Virtual.NonNanite.BatchVarr.Shadow.Virtual.NonNanite.IncludeInCoarsePagesVarr.Shadow.Virtual.NonNanite.UseHZBVarr.Shadow.Virtual.NonNaniteVSMVar