r.Shadow.Virtual.HZB32Bit
r.Shadow.Virtual.HZB32Bit is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.HZB32Bit does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use a full 32-bit HZB buffer. This uses more memory but can offer more precise culling in cases with lots of overlapping detailed geometry.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.HZB32Bit 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.ContactShadowLengthVarr.Shadow.Virtual.CullBackfacingPixelsVarr.Shadow.Virtual.DebugSkipMergePhysicalVarr.Shadow.Virtual.EnableVarr.Shadow.Virtual.ForceOnlyVirtualShadowMapsVarr.Shadow.Virtual.ForcePerLightShadowMaskClearVarr.Shadow.Virtual.InitPhysicalUsingIndirectVarr.Shadow.Virtual.MarkCoarsePagesDirectionalVarr.Shadow.Virtual.MarkCoarsePagesLocalVarr.Shadow.Virtual.MarkPixelPagesVarr.Shadow.Virtual.MaxPhysicalPagesVarr.Shadow.Virtual.MergePhysicalUsingIndirectVar