r.Shadow.Virtual.SMRT.AdaptiveRayCount
r.Shadow.Virtual.SMRT.AdaptiveRayCount is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.SMRT.AdaptiveRayCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Shoot fewer rays in fully shadowed and unshadowed regions. Currently only supported with OnePassProjection.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.SMRT.AdaptiveRayCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.PageDilationBorderSizeDirectionalVarr.Shadow.Virtual.PageDilationBorderSizeLocalVarr.Shadow.Virtual.ResolutionLodBiasDirectionalVarr.Shadow.Virtual.ResolutionLodBiasLocalVarr.Shadow.Virtual.ShowClipmapStatsVarr.Shadow.Virtual.ShowStatsVarr.Shadow.Virtual.SMRT.MaxRayAngleFromLightVarr.Shadow.Virtual.SMRT.RayCountDirectionalVarr.Shadow.Virtual.SMRT.RayCountLocalVarr.Shadow.Virtual.SMRT.RayLengthScaleDirectionalVarr.Shadow.Virtual.SMRT.SamplesPerRayDirectionalVarr.Shadow.Virtual.SMRT.SamplesPerRayLocalVar