r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The sample count used per slice to evaluate aerial perspective. The effective sample count is usually lower and depends on SampleCountScale on the component as well as .ini files. scattering and transmittance in camera frustum space froxel.
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkipRedundantTransformUpdateVarr.SkyAtmosphereVarr.SkyAtmosphere.AerialPerspective.DepthTestVarr.SkyAtmosphere.AerialPerspectiveLUT.DepthVarr.SkyAtmosphere.AerialPerspectiveLUT.DepthResolutionVarr.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaqueVarr.SkyAtmosphere.AerialPerspectiveLUT.WidthVarr.SkyAtmosphere.DistanceToSampleCountMaxVarr.SkyAtmosphere.DistantSkyLightLUTVarr.SkyAtmosphere.DistantSkyLightLUT.AltitudeVarr.SkyAtmosphere.FastSkyLUTVarr.SkyAtmosphere.FastSkyLUT.DistanceToSampleCountMaxVar