r.SkyAtmosphere.DistanceToSampleCountMax
r.SkyAtmosphere.DistanceToSampleCountMax is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.DistanceToSampleCountMax does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The distance in kilometer after which SampleCountMax samples will be used to ray march the atmosphere.
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.DistanceToSampleCountMax 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.AerialPerspective.DepthTestVarr.SkyAtmosphere.AerialPerspectiveLUT.DepthVarr.SkyAtmosphere.AerialPerspectiveLUT.DepthResolutionVarr.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaqueVarr.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSliceVarr.SkyAtmosphere.AerialPerspectiveLUT.WidthVarr.SkyAtmosphere.DistantSkyLightLUTVarr.SkyAtmosphere.DistantSkyLightLUT.AltitudeVarr.SkyAtmosphere.FastSkyLUTVarr.SkyAtmosphere.FastSkyLUT.DistanceToSampleCountMaxVarr.SkyAtmosphere.FastSkyLUT.HeightVarr.SkyAtmosphere.FastSkyLUT.SampleCountMaxVar