r.SkyAtmosphere.AerialPerspectiveLUT.Depth
r.SkyAtmosphere.AerialPerspectiveLUT.Depth is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.AerialPerspectiveLUT.Depth does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The length of the LUT in kilometers (default = 96km to get nice cloud/atmosphere interactions in the distance for default sky). Further than this distance, the last slice is used.
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.AerialPerspectiveLUT.Depth 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkinCache.RecomputeTangentsVarr.SkinCache.RecomputeTangentsParallelDispatchVarr.SkinCache.SceneMemoryLimitInMBVarr.SkipRedundantTransformUpdateVarr.SkyAtmosphereVarr.SkyAtmosphere.AerialPerspective.DepthTestVarr.SkyAtmosphere.AerialPerspectiveLUT.DepthResolutionVarr.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaqueVarr.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSliceVarr.SkyAtmosphere.AerialPerspectiveLUT.WidthVarr.SkyAtmosphere.DistanceToSampleCountMaxVarr.SkyAtmosphere.DistantSkyLightLUTVar