r.SkyAtmosphere.LUT32
r.SkyAtmosphere.LUT32 is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.LUT32 does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use full 32bit per-channel precision for all sky LUTs.
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.LUT32 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.FastSkyLUTVarr.SkyAtmosphere.FastSkyLUT.DistanceToSampleCountMaxVarr.SkyAtmosphere.FastSkyLUT.HeightVarr.SkyAtmosphere.FastSkyLUT.SampleCountMaxVarr.SkyAtmosphere.FastSkyLUT.SampleCountMinVarr.SkyAtmosphere.FastSkyLUT.WidthVarr.SkyAtmosphere.MultiScatteringLUT.HeightVarr.SkyAtmosphere.MultiScatteringLUT.HighQualityVarr.SkyAtmosphere.MultiScatteringLUT.SampleCountVarr.SkyAtmosphere.MultiScatteringLUT.WidthVarr.SkyAtmosphere.SampleCountMaxVarr.SkyAtmosphere.SampleCountMinVar