r.SkyAtmosphere.SampleCountMax
r.SkyAtmosphere.SampleCountMax is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.SampleCountMax does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The maximum sample count used to compute sky/atmosphere scattering and transmittance The effective sample count is usually lower and depends on distance and SampleCountScale on the component, as well as .ini files. The minimal value will be clamped to r.SkyAtmosphere.SampleCountMin + 1.
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.SampleCountMax 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.FastSkyLUT.WidthVarr.SkyAtmosphere.LUT32Varr.SkyAtmosphere.MultiScatteringLUT.HeightVarr.SkyAtmosphere.MultiScatteringLUT.HighQualityVarr.SkyAtmosphere.MultiScatteringLUT.SampleCountVarr.SkyAtmosphere.MultiScatteringLUT.WidthVarr.SkyAtmosphere.SampleCountMinVarr.SkyAtmosphere.SampleLightShadowmapVarr.SkyAtmosphere.TransmittanceLUTVarr.SkyAtmosphere.TransmittanceLUT.HeightVarr.SkyAtmosphere.TransmittanceLUT.SampleCountVarr.SkyAtmosphere.TransmittanceLUT.UseSmallFormatVar