r.SkyAtmosphere.MultiScatteringLUT.HighQuality
r.SkyAtmosphere.MultiScatteringLUT.HighQuality is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.MultiScatteringLUT.HighQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The when enabled, 64 samples are used instead of 2, resulting in a more accurate multi scattering approximation (but also more expenssive).
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.MultiScatteringLUT.HighQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.FastSkyLUT.HeightVarr.SkyAtmosphere.FastSkyLUT.SampleCountMaxVarr.SkyAtmosphere.FastSkyLUT.SampleCountMinVarr.SkyAtmosphere.FastSkyLUT.WidthVarr.SkyAtmosphere.LUT32Varr.SkyAtmosphere.MultiScatteringLUT.HeightVarr.SkyAtmosphere.MultiScatteringLUT.SampleCountVarr.SkyAtmosphere.MultiScatteringLUT.WidthVarr.SkyAtmosphere.SampleCountMaxVarr.SkyAtmosphere.SampleCountMinVarr.SkyAtmosphere.SampleLightShadowmapVarr.SkyAtmosphere.TransmittanceLUTVar