r.SkyAtmosphere.MultiScatteringLUT.SampleCount
r.SkyAtmosphere.MultiScatteringLUT.SampleCount is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.MultiScatteringLUT.SampleCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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The sample count used to evaluate multi-scattering.
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.MultiScatteringLUT.SampleCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.FastSkyLUT.SampleCountMaxVarr.SkyAtmosphere.FastSkyLUT.SampleCountMinVarr.SkyAtmosphere.FastSkyLUT.WidthVarr.SkyAtmosphere.LUT32Varr.SkyAtmosphere.MultiScatteringLUT.HeightVarr.SkyAtmosphere.MultiScatteringLUT.HighQualityVarr.SkyAtmosphere.MultiScatteringLUT.WidthVarr.SkyAtmosphere.SampleCountMaxVarr.SkyAtmosphere.SampleCountMinVarr.SkyAtmosphere.SampleLightShadowmapVarr.SkyAtmosphere.TransmittanceLUTVarr.SkyAtmosphere.TransmittanceLUT.HeightVar