r.SkyLight.RealTimeReflectionCapture.DepthBuffer
r.SkyLight.RealTimeReflectionCapture.DepthBuffer is a console variable in Unreal Engine 5 (UE5). See what r.SkyLight.RealTimeReflectionCapture.DepthBuffer does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, the real-time sky light capture will have a depth buffer, this is for multiple meshes to be cover each other correctly. The height fog will also be applied according to the depth buffer.
Usage
Unreal console (open with ~)
> r.SkyLight.RealTimeReflectionCapture.DepthBuffer 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.TransmittanceLUTVarr.SkyAtmosphere.TransmittanceLUT.HeightVarr.SkyAtmosphere.TransmittanceLUT.SampleCountVarr.SkyAtmosphere.TransmittanceLUT.UseSmallFormatVarr.SkyAtmosphere.TransmittanceLUT.WidthVarr.SkyLight.RealTimeReflectionCaptureVarr.SkyLight.RealTimeReflectionCapture.ShadowFromOpaqueVarr.SkyLight.RealTimeReflectionCapture.TimeSliceVarr.SkyLightingQualityVarr.SkylightIntensityMultiplierVarr.SkylightRecaptureCmdr.SkylightUpdateEveryFrameVar