UEConsole Commands
VariableConsole VariableRenderer

r.SkyLight.RealTimeReflectionCapture.DepthBuffer

r.SkyLight.RealTimeReflectionCapture.DepthBuffer is a console variable in Unreal Engine 5 (UE5). See what r.SkyLight.RealTimeReflectionCapture.DepthBuffer does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

When enabled, the real-time sky light capture will have a depth buffer, this is for multiple meshes to be cover each other correctly. The height fog will also be applied according to the depth buffer.

Usage

Unreal console (open with ~)
> r.SkyLight.RealTimeReflectionCapture.DepthBuffer 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r