r.SkyLight.RealTimeReflectionCapture
r.SkyLight.RealTimeReflectionCapture is a console variable in Unreal Engine 5 (UE5). See what r.SkyLight.RealTimeReflectionCapture does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Make sure the sky light real time capture is not run on platform where it is considered out of budget. Cannot be changed at runtime.
Usage
Unreal console (open with ~)
> r.SkyLight.RealTimeReflectionCapture 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.SampleLightShadowmapVarr.SkyAtmosphere.TransmittanceLUTVarr.SkyAtmosphere.TransmittanceLUT.HeightVarr.SkyAtmosphere.TransmittanceLUT.SampleCountVarr.SkyAtmosphere.TransmittanceLUT.UseSmallFormatVarr.SkyAtmosphere.TransmittanceLUT.WidthVarr.SkyLight.RealTimeReflectionCapture.DepthBufferVarr.SkyLight.RealTimeReflectionCapture.ShadowFromOpaqueVarr.SkyLight.RealTimeReflectionCapture.TimeSliceVarr.SkyLightingQualityVarr.SkylightIntensityMultiplierVarr.SkylightRecaptureCmd