r.SkyLightingQuality
r.SkyLightingQuality is a console variable in Unreal Engine 5 (UE5). See what r.SkyLightingQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines the sky lighting quality which allows to adjust for performance. <=0: off (fastest) 1: on
Usage
Unreal console (open with ~)
> r.SkyLightingQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormatVarr.SkyAtmosphere.TransmittanceLUT.WidthVarr.SkyLight.RealTimeReflectionCaptureVarr.SkyLight.RealTimeReflectionCapture.DepthBufferVarr.SkyLight.RealTimeReflectionCapture.ShadowFromOpaqueVarr.SkyLight.RealTimeReflectionCapture.TimeSliceVarr.SkylightIntensityMultiplierVarr.SkylightRecaptureCmdr.SkylightUpdateEveryFrameVarr.SkySpecularOcclusionStrengthVarr.SplineMesh.NoRecreateProxyVarr.SSGI.AllowStandaloneLumenProbeHierarchyVar