r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If true, the transmittance LUT will use a small R8BG8B8A8 format to store data at lower quality.
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.SampleCountMaxVarr.SkyAtmosphere.SampleCountMinVarr.SkyAtmosphere.SampleLightShadowmapVarr.SkyAtmosphere.TransmittanceLUTVarr.SkyAtmosphere.TransmittanceLUT.HeightVarr.SkyAtmosphere.TransmittanceLUT.SampleCountVarr.SkyAtmosphere.TransmittanceLUT.WidthVarr.SkyLight.RealTimeReflectionCaptureVarr.SkyLight.RealTimeReflectionCapture.DepthBufferVarr.SkyLight.RealTimeReflectionCapture.ShadowFromOpaqueVarr.SkyLight.RealTimeReflectionCapture.TimeSliceVarr.SkyLightingQualityVar