r.SplineMesh.NoRecreateProxy
r.SplineMesh.NoRecreateProxy is a console variable in Unreal Engine 5 (UE5). See what r.SplineMesh.NoRecreateProxy does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Optimization. If true, spline mesh proxies will not be recreated every time they are changed. They are simply updated.
Usage
Unreal console (open with ~)
> r.SplineMesh.NoRecreateProxy 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyLight.RealTimeReflectionCapture.TimeSliceVarr.SkyLightingQualityVarr.SkylightIntensityMultiplierVarr.SkylightRecaptureCmdr.SkylightUpdateEveryFrameVarr.SkySpecularOcclusionStrengthVarr.SSGI.AllowStandaloneLumenProbeHierarchyVarr.SSGI.LeakFreeReprojectionVarr.SSGI.MinimumLuminanceVarr.SSGI.QualityVarr.SSGI.RejectUncertainRaysVarr.SSGI.SkyDistanceVar