UEConsole Commands
VariableConsole VariableRenderer

r.SplineMesh.NoRecreateProxy

r.SplineMesh.NoRecreateProxy is a console variable in Unreal Engine 5 (UE5). See what r.SplineMesh.NoRecreateProxy does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Optimization. If true, spline mesh proxies will not be recreated every time they are changed. They are simply updated.

Usage

Unreal console (open with ~)
> r.SplineMesh.NoRecreateProxy 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r