r.SSGI.RejectUncertainRays
r.SSGI.RejectUncertainRays is a console variable in Unreal Engine 5 (UE5). See what r.SSGI.RejectUncertainRays does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Rejects the screen space ray if it was uncertain due to going behind screen geometry.
Usage
Unreal console (open with ~)
> r.SSGI.RejectUncertainRays 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkySpecularOcclusionStrengthVarr.SplineMesh.NoRecreateProxyVarr.SSGI.AllowStandaloneLumenProbeHierarchyVarr.SSGI.LeakFreeReprojectionVarr.SSGI.MinimumLuminanceVarr.SSGI.QualityVarr.SSGI.SkyDistanceVarr.SSGI.TerminateCertainRayVarr.SSProfilesPreIntegratedTextureForceUpdateVarr.SSProfilesPreIntegratedTextureResolutionVarr.SSR.ExperimentalDenoiserVarr.SSR.HalfResSceneColorVar