UEConsole Commands
VariableConsole VariableRenderer

r.TexelDebugging

r.TexelDebugging is a console variable in Unreal Engine 5 (UE5). See what r.TexelDebugging does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether T + Left mouse click in the editor selects lightmap texels for debugging Lightmass. Lightmass must be recompiled with ALLOW_LIGHTMAP_SAMPLE_DEBUGGING enabled for this to work.

Usage

Unreal console (open with ~)
> r.TexelDebugging 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r