r.TexelDebugging
r.TexelDebugging is a console variable in Unreal Engine 5 (UE5). See what r.TexelDebugging does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether T + Left mouse click in the editor selects lightmap texels for debugging Lightmass. Lightmass must be recompiled with ALLOW_LIGHTMAP_SAMPLE_DEBUGGING enabled for this to work.
Usage
Unreal console (open with ~)
> r.TexelDebugging 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Test.FreezeTemporalHistoriesVarr.Test.FreezeTemporalSequencesVarr.Test.OverrideTimeMaterialExpressionsVarr.Test.PrimaryScreenPercentageMethodOverrideVarr.Test.SecondaryUpscaleOverrideVarr.Test.ViewRectOffsetVarr.TextureProfiler.DumpRenderTargetsCmdr.TextureProfiler.DumpTexturesCmdr.TextureProfiler.EnableRenderTargetCSVVarr.TextureProfiler.EnableTextureCSVVarr.TextureProfiler.MinRenderTargetSizeMBVarr.TextureProfiler.MinTextureSizeMBVar