rhi.ResourceTableCaching
rhi.ResourceTableCaching is a console variable in Unreal Engine 5 (UE5). See what rhi.ResourceTableCaching does, its values, and how to use this cvar in the Unreal console below.
Category: RHI · Namespace:
rhiHelp
If 1, the RHI will cache resource table contents within a frame. Otherwise resource tables are rebuilt for every draw call.
Usage
Unreal console (open with ~)
> rhi.ResourceTableCaching 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in rhi
rhi.DumpMemoryCmdrhi.DumpResourceCountsCmdrhi.DumpResourceMemoryCmdRHI.GPUHitchThresholdVarrhi.PresentThreshold.BottomVarrhi.PresentThreshold.TopVarrhi.SyncAllowEarlyKickVarrhi.SyncIntervalVarrhi.SyncSlackMSVarRHI.TransientAllocator.BufferCacheSizeVarRHI.TransientAllocator.GarbageCollectLatencyVarRHI.TransientAllocator.MaximumHeapSizeVar