rhi.SyncInterval
rhi.SyncInterval is a console variable in Unreal Engine 5 (UE5). See what rhi.SyncInterval does, its values, and how to use this cvar in the Unreal console below.
Category: RHI · Namespace:
rhiHelp
Determines the frequency of VSyncs in supported RHIs. This is in multiples of 16.66 on a 60hz display, but some platforms support higher refresh rates. Assuming 60fps, the values correspond to: 0 - Unlocked (present immediately) 1 - Present every vblank interval 2 - Present every 2 vblank intervals 3 - etc...
Usage
Unreal console (open with ~)
> rhi.SyncInterval 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in rhi
rhi.DumpResourceMemoryCmdRHI.GPUHitchThresholdVarrhi.PresentThreshold.BottomVarrhi.PresentThreshold.TopVarrhi.ResourceTableCachingVarrhi.SyncAllowEarlyKickVarrhi.SyncSlackMSVarRHI.TransientAllocator.BufferCacheSizeVarRHI.TransientAllocator.GarbageCollectLatencyVarRHI.TransientAllocator.MaximumHeapSizeVarRHI.TransientAllocator.MinimumHeapSizeVarRHI.TransientAllocator.TextureCacheSizeVar