s.LevelStreamingComponentsUnregistrationGranularity
s.LevelStreamingComponentsUnregistrationGranularity is a console variable in Unreal Engine 5 (UE5). See what s.LevelStreamingComponentsUnregistrationGranularity does, its values, and how to use this cvar in the Unreal console below.
Category: Sound · Namespace:
sHelp
Batching granularity used to unregister actor components during level unstreaming.
Usage
Unreal console (open with ~)
> s.LevelStreamingComponentsUnregistrationGranularity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in s
s.IoDispatcherRequestLatencyCircuitBreakerMSVars.IoDispatcherSortRequestsByOffsetVars.IoDispatcherTocsEnablePerfectHashingVars.LevelStreamingActorsUpdateTimeLimitVars.LevelStreamingAddPrimitiveGranularityVars.LevelStreamingComponentsRegistrationGranularityVars.LevelStreamingRouteActorInitializationGranularityVars.MaxIncomingRequestsToStallVars.MaxLevelRequestsAtOnceWhileInMatchVars.MaxPrecacheRequestsInFlightVars.MaxReadyRequestsToStallMBVars.MinBulkDataSizeForAsyncLoadingVar