s.MaxLevelRequestsAtOnceWhileInMatch
s.MaxLevelRequestsAtOnceWhileInMatch is a console variable in Unreal Engine 5 (UE5). See what s.MaxLevelRequestsAtOnceWhileInMatch does, its values, and how to use this cvar in the Unreal console below.
Category: Sound · Namespace:
sHelp
When we\'re already loading this many levels and actively in match, don\'t allow any more requests until one of those completes. Set to zero to disable.
Usage
Unreal console (open with ~)
> s.MaxLevelRequestsAtOnceWhileInMatch 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in s
s.LevelStreamingActorsUpdateTimeLimitVars.LevelStreamingAddPrimitiveGranularityVars.LevelStreamingComponentsRegistrationGranularityVars.LevelStreamingComponentsUnregistrationGranularityVars.LevelStreamingRouteActorInitializationGranularityVars.MaxIncomingRequestsToStallVars.MaxPrecacheRequestsInFlightVars.MaxReadyRequestsToStallMBVars.MinBulkDataSizeForAsyncLoadingVars.PriorityAsyncLoadingExtraTimeVars.PriorityLevelStreamingActorsUpdateExtraTimeVars.ProcessPrestreamingRequestsVar