SlateDebugger.InvalidationRoot.Enable
SlateDebugger.InvalidationRoot.Enable is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.InvalidationRoot.Enable does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
slatedebuggerHelp
Start/Stop the Invalidation Root widget debug tool. It shows when Invalidation Roots are using the slow or the fast path.
Usage
Unreal console (open with ~)
> SlateDebugger.InvalidationRoot.Enable 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slatedebugger
SlateDebugger.Invalidate.EnabledVarSlateDebugger.Invalidate.SetInvalidateRootReasonFilterCmdSlateDebugger.Invalidate.SetInvalidateWidgetReasonFilterCmdSlateDebugger.Invalidate.StartCmdSlateDebugger.Invalidate.StopCmdSlateDebugger.Invalidate.ThresholdPerformanceMSVarSlateDebugger.InvalidationRoot.StartCmdSlateDebugger.InvalidationRoot.StopCmdSlateDebugger.InvalidationRoot.ToggleLegendCmdSlateDebugger.InvalidationRoot.ToggleWidgetNameListCmdSlateDebugger.Paint.EnableVarSlateDebugger.Paint.LogOnceCmd