SlateDebugger.InvalidationRoot.Start
SlateDebugger.InvalidationRoot.Start is a console command in Unreal Engine 5 (UE5). See what SlateDebugger.InvalidationRoot.Start does and how to run it in the Unreal Engine console below.
Category: Remaining · Namespace:
slatedebuggerDescription
Start the Invalidation Root widget debug tool. It shows when Invalidation Roots are using the slow or the fast path.
Usage
Unreal console (open with ~)
> SlateDebugger.InvalidationRoot.StartRelated in slatedebugger
SlateDebugger.Invalidate.SetInvalidateRootReasonFilterCmdSlateDebugger.Invalidate.SetInvalidateWidgetReasonFilterCmdSlateDebugger.Invalidate.StartCmdSlateDebugger.Invalidate.StopCmdSlateDebugger.Invalidate.ThresholdPerformanceMSVarSlateDebugger.InvalidationRoot.EnableVarSlateDebugger.InvalidationRoot.StopCmdSlateDebugger.InvalidationRoot.ToggleLegendCmdSlateDebugger.InvalidationRoot.ToggleWidgetNameListCmdSlateDebugger.Paint.EnableVarSlateDebugger.Paint.LogOnceCmdSlateDebugger.Paint.LogWarningIfWidgetIsPaintedMoreThanOnceVar