UEConsole Commands
VariableConsole VariableRemaining

D3D12.AdjustTexturePoolSizeBasedOnBudget

D3D12.AdjustTexturePoolSizeBasedOnBudget is a console variable in Unreal Engine 5 (UE5). See what D3D12.AdjustTexturePoolSizeBasedOnBudget does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: d3d12

Help

Indicates if the RHI should lower the texture pool size when the application is over the memory budget provided by the OS. This can result in lower quality textures (but hopefully improve performance).

Usage

Unreal console (open with ~)
> D3D12.AdjustTexturePoolSizeBasedOnBudget 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in d3d12