D3D12.AdjustTexturePoolSizeBasedOnBudget
D3D12.AdjustTexturePoolSizeBasedOnBudget is a console variable in Unreal Engine 5 (UE5). See what D3D12.AdjustTexturePoolSizeBasedOnBudget does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Indicates if the RHI should lower the texture pool size when the application is over the memory budget provided by the OS. This can result in lower quality textures (but hopefully improve performance).
Usage
Unreal console (open with ~)
> D3D12.AdjustTexturePoolSizeBasedOnBudget 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in d3d12
D3D12.AFRSyncTemporalResourcesVarD3D12.AFRUseFramePacingVard3d12.AllowDiscardResourcesVard3d12.AllowPoolAllocateIndirectArgBuffersVarD3D12.AsyncDeferredDeletionVard3d12.BatchResourceBarriersVarD3D12.CommandListBatchingModeVarD3D12.DumpRayTracingGeometriesCmdD3D12.DumpRayTracingGeometriesToCSVCmdD3D12.DumpTrackedAllocationCallstacksCmdD3D12.DumpTrackedAllocationsCmdD3D12.DumpTrackedResidentAllocationCallstacksCmd