foliage.CullAllInVertexShader
foliage.CullAllInVertexShader is a console variable in Unreal Engine 5 (UE5). See what foliage.CullAllInVertexShader does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
foliageHelp
Debugging, if this is greater than 0, cull all instances in the vertex shader.
Usage
Unreal console (open with ~)
> foliage.CullAllInVertexShader 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in foliage
foliage.CullAllVarfoliage.DebugBuildTreeAsyncDelayInSecondsVarfoliage.DensityScaleVarfoliage.DisableCullVarfoliage.DiscardDataOnLoadVarfoliage.DitheredLODVarfoliage.ForceLODVarfoliage.FreezeCmdfoliage.InstanceRunsVarfoliage.LODDistanceScaleVarfoliage.LogFoliageFrameCmdfoliage.MaxOcclusionQueriesPerComponentVar