foliage.DitheredLOD
foliage.DitheredLOD is a console variable in Unreal Engine 5 (UE5). See what foliage.DitheredLOD does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
foliageHelp
If greater than zero, dithered LOD is used, otherwise popping LOD is used.
Usage
Unreal console (open with ~)
> foliage.DitheredLOD 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in foliage
foliage.CullAllVarfoliage.CullAllInVertexShaderVarfoliage.DebugBuildTreeAsyncDelayInSecondsVarfoliage.DensityScaleVarfoliage.DisableCullVarfoliage.DiscardDataOnLoadVarfoliage.ForceLODVarfoliage.FreezeCmdfoliage.InstanceRunsVarfoliage.LODDistanceScaleVarfoliage.LogFoliageFrameCmdfoliage.MaxOcclusionQueriesPerComponentVar