foliage.MaxOcclusionQueriesPerComponent
foliage.MaxOcclusionQueriesPerComponent is a console variable in Unreal Engine 5 (UE5). See what foliage.MaxOcclusionQueriesPerComponent does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
foliageHelp
Controls the granularity of occlusion culling. 16-128 is a reasonable range.
Usage
Unreal console (open with ~)
> foliage.MaxOcclusionQueriesPerComponent 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in foliage
foliage.DitheredLODVarfoliage.ForceLODVarfoliage.FreezeCmdfoliage.InstanceRunsVarfoliage.LODDistanceScaleVarfoliage.LogFoliageFrameCmdfoliage.MaxTrianglesToRenderVarfoliage.MinimumScreenSizeVarfoliage.MinInstancesPerOcclusionQueryVarfoliage.MinLODVarfoliage.MinOcclusionQueriesPerComponentVarfoliage.MinVertsToSplitNodeVar