foliage.OverestimateLOD
foliage.OverestimateLOD is a console variable in Unreal Engine 5 (UE5). See what foliage.OverestimateLOD does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
foliageHelp
If greater than zero and dithered LOD is not used, then we use an overestimate of LOD instead of an underestimate.
Usage
Unreal console (open with ~)
> foliage.OverestimateLOD 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in foliage
foliage.MinInstancesPerOcclusionQueryVarfoliage.MinLODVarfoliage.MinOcclusionQueriesPerComponentVarfoliage.MinVertsToSplitNodeVarfoliage.OffGroundThresholdVarfoliage.OnlyLODVarfoliage.RandomLODRangeVarfoliage.RebuildFoliageTreesCmdfoliage.SplitFactorVarfoliage.TestCmdfoliage.ToggleVectorCullCmdfoliage.UnFreezeCmd