foliage.MinOcclusionQueriesPerComponent
foliage.MinOcclusionQueriesPerComponent is a console variable in Unreal Engine 5 (UE5). See what foliage.MinOcclusionQueriesPerComponent does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
foliageHelp
Controls the granularity of occlusion culling. 2 should be the Min.
Usage
Unreal console (open with ~)
> foliage.MinOcclusionQueriesPerComponent 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in foliage
foliage.LogFoliageFrameCmdfoliage.MaxOcclusionQueriesPerComponentVarfoliage.MaxTrianglesToRenderVarfoliage.MinimumScreenSizeVarfoliage.MinInstancesPerOcclusionQueryVarfoliage.MinLODVarfoliage.MinVertsToSplitNodeVarfoliage.OffGroundThresholdVarfoliage.OnlyLODVarfoliage.OverestimateLODVarfoliage.RandomLODRangeVarfoliage.RebuildFoliageTreesCmd