foliage.MinInstancesPerOcclusionQuery
foliage.MinInstancesPerOcclusionQuery is a console variable in Unreal Engine 5 (UE5). See what foliage.MinInstancesPerOcclusionQuery does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
foliageHelp
Controls the granualrity of occlusion culling. 1024 to 65536 is a reasonable range. This is not exact, actual minimum might be off by a factor of two.
Usage
Unreal console (open with ~)
> foliage.MinInstancesPerOcclusionQuery 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in foliage
foliage.InstanceRunsVarfoliage.LODDistanceScaleVarfoliage.LogFoliageFrameCmdfoliage.MaxOcclusionQueriesPerComponentVarfoliage.MaxTrianglesToRenderVarfoliage.MinimumScreenSizeVarfoliage.MinLODVarfoliage.MinOcclusionQueriesPerComponentVarfoliage.MinVertsToSplitNodeVarfoliage.OffGroundThresholdVarfoliage.OnlyLODVarfoliage.OverestimateLODVar