foliage.MinVertsToSplitNode
foliage.MinVertsToSplitNode is a console variable in Unreal Engine 5 (UE5). See what foliage.MinVertsToSplitNode does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
foliageHelp
Controls the accuracy between culling and LOD accuracy and culling and CPU performance.
Usage
Unreal console (open with ~)
> foliage.MinVertsToSplitNode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in foliage
foliage.MaxOcclusionQueriesPerComponentVarfoliage.MaxTrianglesToRenderVarfoliage.MinimumScreenSizeVarfoliage.MinInstancesPerOcclusionQueryVarfoliage.MinLODVarfoliage.MinOcclusionQueriesPerComponentVarfoliage.OffGroundThresholdVarfoliage.OnlyLODVarfoliage.OverestimateLODVarfoliage.RandomLODRangeVarfoliage.RebuildFoliageTreesCmdfoliage.SplitFactorVar