fx.Niagara.AsyncGpuTrace.HWRayTraceEnabled
fx.Niagara.AsyncGpuTrace.HWRayTraceEnabled is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.AsyncGpuTrace.HWRayTraceEnabled does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
If disabled AsyncGpuTrace will not be supported against the HW ray tracing scene.
Usage
Unreal console (open with ~)
> fx.Niagara.AsyncGpuTrace.HWRayTraceEnabled 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.AllowCullProxiesVarfx.Niagara.AllowDeferredResetVarfx.Niagara.AllowEventSpawnCombineVarfx.Niagara.AllowPrimedPoolsVarfx.Niagara.AllowVisibilityCullingForDynamicBoundsVarfx.Niagara.AsyncGpuTrace.GlobalSdfEnabledVarfx.Niagara.AsyncTrace.CountsScratchPadBucketSizeVarfx.Niagara.AsyncTrace.ScratchPadBucketSizeVarfx.Niagara.BaselineGenerationDelayVarfx.Niagara.Batcher.AddDispatchGroupDrawEventVarfx.Niagara.Batcher.DebugLoggingVarfx.Niagara.Batcher.TickFlush.MaxQueuedFramesVar