fx.Niagara.SystemSimulation.ConcurrentGPUTickInit
fx.Niagara.SystemSimulation.ConcurrentGPUTickInit is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.SystemSimulation.ConcurrentGPUTickInit does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The if non zero we allow GPU Ticks to be initialized in the System\'s concurrent tick rather than on the game thread.
Usage
Unreal console (open with ~)
> fx.Niagara.SystemSimulation.ConcurrentGPUTickInit 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.SetOverridePlatformNameCmdfx.Niagara.ShowAllocationWarningsVarfx.Niagara.Solo.AllowAsyncWorkToEndOfFrameVarfx.Niagara.Solo.TickEarlyVarfx.Niagara.SystemSimulation.AllowASyncVarfx.Niagara.SystemSimulation.BatchGPUTickSubmitVarfx.Niagara.SystemSimulation.MaxTickSubstepsVarfx.Niagara.SystemSimulation.SkipTickDeltaSecondsVarfx.Niagara.SystemSimulation.TaskStallTimeoutVarfx.Niagara.SystemSimulation.TickBatchSizeVarfx.Niagara.SystemSimulation.TickTaskShouldWaitVarfx.Niagara.SystemSimulation.UpdateOnSpawnVar