UEConsole Commands
VariableConsole VariableParticle FX system

FX.NiagaraComponentPool.KeepComponentsRegistered

FX.NiagaraComponentPool.KeepComponentsRegistered is a console variable in Unreal Engine 5 (UE5). See what FX.NiagaraComponentPool.KeepComponentsRegistered does, its values, and how to use this cvar in the Unreal console below.

Category: Particle FX system · Namespace: fx

Help

If non-zero, components returend to the pool are kept registered with the world but set invisible. This will reduce the cost of pushing/popping components int.

Usage

Unreal console (open with ~)
> FX.NiagaraComponentPool.KeepComponentsRegistered 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

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