FX.NiagaraComponentPool.KeepComponentsRegistered
FX.NiagaraComponentPool.KeepComponentsRegistered is a console variable in Unreal Engine 5 (UE5). See what FX.NiagaraComponentPool.KeepComponentsRegistered does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
If non-zero, components returend to the pool are kept registered with the world but set invisible. This will reduce the cost of pushing/popping components int.
Usage
Unreal console (open with ~)
> FX.NiagaraComponentPool.KeepComponentsRegistered 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.NiagaraAllowGPUParticlesVarfx.NiagaraAllowRuntimeScalabilityChangesVarfx.NiagaraArraySupportRWVarfx.NiagaraBatcher.FreeBufferEarlyVarFX.NiagaraComponentPool.CleanTimeVarFX.NiagaraComponentPool.EnableVarFX.NiagaraComponentPool.KillUnusedTimeVarFX.NiagaraComponentPool.ValidationVarfx.NiagaraDataBufferMinSizeVarfx.NiagaraDataBufferShrinkFactorVarfx.NiagaraEditor.ReinitializeStyleCmdfx.NiagaraEditorWidgets.ReinitializeStyleCmd