FX.NiagaraComponentPool.Validation
FX.NiagaraComponentPool.Validation is a console variable in Unreal Engine 5 (UE5). See what FX.NiagaraComponentPool.Validation does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Enables pooling validation.
Usage
Unreal console (open with ~)
> FX.NiagaraComponentPool.Validation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.NiagaraArraySupportRWVarfx.NiagaraBatcher.FreeBufferEarlyVarFX.NiagaraComponentPool.CleanTimeVarFX.NiagaraComponentPool.EnableVarFX.NiagaraComponentPool.KeepComponentsRegisteredVarFX.NiagaraComponentPool.KillUnusedTimeVarfx.NiagaraDataBufferMinSizeVarfx.NiagaraDataBufferShrinkFactorVarfx.NiagaraEditor.ReinitializeStyleCmdfx.NiagaraEditorWidgets.ReinitializeStyleCmdfx.NiagaraEnablePrecompilerNamespaceDatasetCullingVarfx.NiagaraEnablePrecompilerNamespaceFixupVar