FX.ParticleSystemPool.KillUnusedTime
FX.ParticleSystemPool.KillUnusedTime is a console variable in Unreal Engine 5 (UE5). See what FX.ParticleSystemPool.KillUnusedTime does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
How long a pooled particle component needs to be unused for before it is destroyed.
Usage
Unreal console (open with ~)
> FX.ParticleSystemPool.KillUnusedTime 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
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