fx.PreventAllSystemRecompiles
fx.PreventAllSystemRecompiles is a console command in Unreal Engine 5 (UE5). See what fx.PreventAllSystemRecompiles does and how to run it in the Unreal Engine console below.
Category: Particle FX system · Namespace:
fxDescription
Loads all of the systems in the project and forces each system to refresh all it\'s dependencies so it won\'t recompile on load. This may mark multiple assets dirty for re-saving.
Usage
Unreal console (open with ~)
> fx.PreventAllSystemRecompilesRelated in fx
FX.ParticleSlackGPUVarFX.ParticleSystemPool.CleanTimeVarFX.ParticleSystemPool.EnableVarFX.ParticleSystemPool.KillUnusedTimeVarfx.PerfBaselineThreshold_BadVarfx.PerfBaselineThreshold_PoorVarfx.PreventSystemRecompileCmdfx.PruneEmittersOnCookByDetailModeVarfx.PSCMan.DumpCmdfx.PSCMan.EnableVarfx.QualityLevelSpawnRateScaleReferenceLevelVarfx.RebuildDirtyScriptsCmd