net.UseRecvMulti
net.UseRecvMulti is a console variable in Unreal Engine 5 (UE5). See what net.UseRecvMulti does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
If true, and if running on a Unix/Linux platform, multiple packets will be retrieved from the socket with one syscall, improving performance and also allowing retrieval of timestamp information.
Usage
Unreal console (open with ~)
> net.UseRecvMulti 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in net
net.TrackNetSerializeObjectReferencesVarnet.TrackQueuedActorThresholdVarnet.TrackQueuedActorThresholdOwnerVarnet.UseAdaptiveNetUpdateFrequencyVarNet.UseGranularNetworkTrackingVarNet.UsePackedShadowBuffersVarnet.UseRecvTimestampsVarnet.ValidateReplicatedPropertyRegistrationVarnet.VerifyShareSerializedDataVar