Niagara.GPUSorting.UseMaxPrecision
Niagara.GPUSorting.UseMaxPrecision is a console variable in Unreal Engine 5 (UE5). See what Niagara.GPUSorting.UseMaxPrecision does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
niagaraHelp
Wether sorting using fp32 instead of fp16. (default=0)
Usage
Unreal console (open with ~)
> Niagara.GPUSorting.UseMaxPrecision 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in niagara
Niagara.EmitterStatsFormatVarNiagara.GPUCountBufferSlackVarNiagara.GPUCountManager.AllocateIncrementVarNiagara.GPUCullingVarNiagara.GPUCulling.CPUToGPUThresholdVarNiagara.GPUSorting.CPUToGPUThresholdVarNiagara.MinCulledGPUInstanceCountVarNiagara.MinGPUInstanceCountVarNiagara.RadixSortThresholdVarNiagara.Ribbon.MinSegmentLengthVarNiagara.Ribbon.Tessellation.EnabledVarNiagara.Ribbon.Tessellation.MaxErrorScreenPercentageVar