Niagara.GPUCulling
Niagara.GPUCulling is a console variable in Unreal Engine 5 (UE5). See what Niagara.GPUCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
niagaraHelp
Whether to frustum and camera distance cull particles on the GPU
Usage
Unreal console (open with ~)
> Niagara.GPUCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in niagara
niagara.AllowAllNiagaraNodesInEmitterGraphsVarniagara.CreateShadersOnLoadVarNiagara.EmitterStatsFormatVarNiagara.GPUCountBufferSlackVarNiagara.GPUCountManager.AllocateIncrementVarNiagara.GPUCulling.CPUToGPUThresholdVarNiagara.GPUSorting.CPUToGPUThresholdVarNiagara.GPUSorting.UseMaxPrecisionVarNiagara.MinCulledGPUInstanceCountVarNiagara.MinGPUInstanceCountVarNiagara.RadixSortThresholdVarNiagara.Ribbon.MinSegmentLengthVar