Niagara.GPUCulling.CPUToGPUThreshold
Niagara.GPUCulling.CPUToGPUThreshold is a console variable in Unreal Engine 5 (UE5). See what Niagara.GPUCulling.CPUToGPUThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
niagaraHelp
Particle count to move from a CPU sort to a GPU cull. -1 disables. (default=0)
Usage
Unreal console (open with ~)
> Niagara.GPUCulling.CPUToGPUThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in niagara
niagara.AllowAllNiagaraNodesInEmitterGraphsVarniagara.CreateShadersOnLoadVarNiagara.EmitterStatsFormatVarNiagara.GPUCountBufferSlackVarNiagara.GPUCountManager.AllocateIncrementVarNiagara.GPUCullingVarNiagara.GPUSorting.CPUToGPUThresholdVarNiagara.GPUSorting.UseMaxPrecisionVarNiagara.MinCulledGPUInstanceCountVarNiagara.MinGPUInstanceCountVarNiagara.RadixSortThresholdVarNiagara.Ribbon.MinSegmentLengthVar